more Disney thoughts

The trackless vehicle has revolutionized Disneyland. One thing that struck me on this last trip was how we didn’t get to ride Temple of the Forbidden Eye, because the Indiana Jones attraction is constantly breaking down and has finally been subjected to long-deferred maintenance. But if there’s no track, all that can break down is the vehicle, and then you just pull it off the grid and carry on. In theory. But everything from Luigi’s Rollicking Roadsters to Rise of the Resistance to Mickey and Minnie’s Runaway Railway is trackless now, and that seems like a significant nodal point.

World of Avatar was the first pass – and a safe one given that nobody cares about Avatar as an intellectual property – and then Galaxy’s Edge was the realization of the next stage: immersive. Batuu, Avengers Campus – those are meant to make you feel like you are there, more so even than World Showcase. Obviously it’s tough to make Batuu feel like Batuu when you’re surrounded by a bunch of yahoos from Arizona, but first thing on a cool June morning before it’s overrun…yeah. It feels like the real thing. And that’s clearly the direction for things (especially for the Harry Potter fans over at Universal), so what else is needed?

Interactivity. That’s a huge thing. It started with stuff like Astro Blasters and Midway Mania, then Web Slingers (which is really just a very advanced Midway Mania) and hit its peak with Smuggler’s Run, which is a very simple video game that you just happen to be inside. That whole “you’re inside it” thing really hits even harder with Rise of the Resistance, and even with Runaway Railway – the closest thing ever to being inside a cartoon. It’s a transformative experience, even before you realize that the voice of Mickey Mouse is the actor who played Rus Hanneman on Silicon Valley.

But now we come to the real trick, the thing that changes everything: variability. Luigi’s Roadsters gives you a different song each time and a slightly different “dance.” Mission:Breakout mixes and matches six different songs. Star Tours is a virtual slot machine with fifty-four different payout combinations and growing (I’ve seen at least five different people tell me we have to deliver the rebel spy alone).

The magic is really going to max out once you can add variability to the immersion and interaction. When Smuggler’s Run can send you to different planets with different objectives. When some notional future Avengers Quinjet ride can have you taking on different missions while you blast away at Chitauri or Necro-craft or Ultron clones or whatever. And part of that is going to depend on phones or magic bands or something so that what you do in one space carries over to another – something that may already be happening with the bounty hunting exercises in Black Spire Outpost.

The future of Disney Parks – and everything like them – is the ability to lose yourself in them in a unique way every time. Crack that and you own the future of theme park entertainment. I just hope some part of it lands in a free state and not in Redneck Hungary.

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